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You can boost the effectiveness of pumps, weapons, and the engine to incredible levels while being able to repair them quickly if they’re damaged by your tinkering or enemies.
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You typically won’t need the masterwork/item quality boosts too early, since you’ll need maximum skill level to really get the most out of them and the early biomes aren’t super dangerous.Īlright, master mechanic, lets see what you can do as a maximum level parent. Switch to the Technician tree if you’re playing defensively/passively, and the Pioneer tree if you prefer to go on expeditions or security needs some help dealing with threats to the sub. Overall, I recommend putting most skill points into the Machinist tree first to improve your deconstructor output (you’ll end up with a LOT of crap to deconstruct) as well as your Tinkering ability, but don’t get Let It Drain early since it has limited usefulness. Getting Scrounger early if your crew takes on a lot of sub wreck missions is also handy since you’ll start getting a stockpile of scrap which will help you down the line when your crew is ready to make higher tier items with alien materials. After that, Tinkerer is a great next step as it’ll give you something to do in your downtime. Grabbing Safety First is a good choice, allowing you to pull double duty with electrical repairs after a bit. There are a few different ways you can start your mechanical journey. It’ll be a pleasant surprise for the crew and the better their tools are, the more efficient they are.
#Barotrauma traits upgrade
When you hit a new quality threshold, take it upon yourself to run around the sub and upgrade whatever you can, putting the upgraded tools back where you found them when finished. Bam, it’s now the quality of whatever your skill level allows. Just deconstruct whatever your current tool is, take the output and set it into the fabricator, then make the same item again. Regardless of quality, items will deconstruct into the same material and take the same material to fabricate. It is very easy to upgrade an item to a better quality. The mechanic gets the ability to make the most masterwork items of any class, including tools, explosives, and oxygen/fuel tanks. However, specific talents are needed to make masterwork items. Anyone can craft good and excellent quality items as long as they meet the item’s crafting requirements or have a skill level of at least 100 in the skill needed to make the item, respectively. Excellent items have a white border with a 20% bonus, while masterwork items have a purple border with a 30% bonus. Good items are denoted by a green border and typically have a 10% bonus to whatever their main function is (tools repair faster, oxygen tanks hold more oxygen, etc). If you manage to increase your hp so much even nuclear reactor's explosion won't kill you, the only real way to die will be instakill via barotrauma - everything else you will shrug off.There are four types of quality that items can be found in – Regular, Good, Excellent, and Masterwork. but if you have Still Kicking, you can just heal all damage, irradiation, poisons, lack of oxygen etc. Sure, at any amount of HP you still can get, say, irradiated and burned to death, or just accumulate too much damage. This latter talent both allows to limitlessly increase your mechanical skill bonus - and gives you extra maximum HP based on that bonus. and for jackpot, use endocrine boosters to give Still Kicking to a mechanic who has Elbow Grease. Be it Combat Medic boosted by Advanced Splicing's bonus, or pretty much all the stuff Security has. This means you can combine unkillability with combat-enhancing and hp-increasing talents. Still Kicking is one of such talents, and by continuing to apply endocrine booster to a non-assistant you will eventually get/grant it. the thing that allows to grant talents from certain selection (18 talents in the pool, 3 per job, but you can't gain talent from your own job).
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Enter "Don't Die on Me!" of medic, which allows to craft Endocrine Booster. Of course assistant who normally has access to this talent is not really that overpowered, altro Olympian can make them dangerous they still can be killed. Pretty much makes you immortal as long as enemies can't take you out in short time you are KOd. How about Still Kicking? you are knocked out, you soon rise healed from all damage and other afflictions.
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